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Star Citizen Experience (Full Version)

The Star Citizen Starter experience has been a great success, and now that we have three manufacturers (Aegis, Drake, Anvil) released, we are going to shift focus to the fully fledged SC Experience.

Here are some key differences between the two -

SC Starter


The goal of the SC Starter shard was to provide an out-of-the-box experience for SC players to get started with both GameGlass and SC with the least amount of setup needed.

  • Uses only default keybinds found in-game

  • Limited to three panels

  • No customization

SC Experience

The goal of the full version of the SC Experience is to deliver a functional way of navigating all major functionality that can be bound within a single “Shard”. It will have quick navigation to access important panels, more customization options, and more manufacturors.

Note: This version will be for GameGlass Pro users only

Teaser

This teaser showcases an additional panel that will be added in the full experience. It also shows how navigation will be handled instead of having to navigate via the arrows for each panel.

Status: In Progress17 comments

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Comments17

  • WozWeaponized

    •

    Sep 21, 2025

    What is the timeline for the full SC Experience shard?

  • Lesani

    •

    Oct 18, 2025

    A Shard for Hauling, with Cargo-ATC, Spindle controls etc. would be nice

  • Ypsilom

    •

    Mar 26

    Any updates on this roadmap item? It seems (please correct me if wrong) that the shards do not reflect the current SC systems such as engineering e.g.

  • Elmine

    •

    Nov 12, 2025

    The current implementation limits the innovative potential of the tool. Forge should evolve beyond basic visibility toggles ("hide/show") and offer richer interaction options per shard, such as:

    • 🔧 Advanced per-shard customization: Enable more granular control over shard behavior — not just visibility, but also styling, logic, and linked actions.

    • 🎯 Keybinding integration: Introduce a keybinding system that connects SC (Star Citizen) and Forge settings directly to keyboard shortcuts. This would drastically reduce the need for repetitive clicking.

    • 🧩 Multi-selection enhancements: Allow settings to be applied to multiple selected buttons or elements at once — batch editing is essential for efficient workflows.

    • 🖱️ Contextual UI improvements: Consider hover-based quick actions, right-click menus, or collapsible groups to streamline navigation and reduce UI clutter.

    • Michel Boudreau

      Team•

      Nov 13, 2025

      Was this generated using AI? Many of these features are already there in the Forge. But in essence, we agree, we need to invest more time into Forge, however we’re only 2 developers having to juggle a plethora of bugs, features, and business requirements.

      • Elmine

        •

        Nov 13, 2025

        No it was written by my self but structured by AI i am working quite a time with gameglass and just put togethery my thoughts.

        • Elmine

          •

          Nov 13, 2025

          just to be honest by charching more than 200 € for a life time license the flexibility and content of the software must grow a lot more.

          • Michel Boudreau

            Team•

            Nov 13, 2025

            Yep, agreed mate. We’re working as hard as we can.

  • zelcova

    •

    Nov 14, 2025

    I’m interested in a full SC overlay for 2048×1536.
    Plan is to adjust for racing, fighter ship combat from a desk mounted iPad Mini

    My Idea would be :
    have a view behind my ship on the mini, can see who’s on my 6.
    Clean,Clear and bigger gauges to keep a track of elevation and relative speed compared to target.
    Faster way to mute IR readings and de-couple for faster ambush response.

    A profile button to quickly shift between pilot, vehicle and FPS with Tobii Eye Tracker would be nice as well… drift is a bit annoying and always having to re-center often.

  • Nightshade_Zane

    •

    Dec 3, 2025

    4.5 may bring massive changes with engineering to the keybind logic. How work on this task is going? May we (as a community) help somehow with the development?

    Kind Regards

  • Markogiani

    •

    Feb 19

    This is exciting, already impressed by the starter. Full customisation will be ideal, including option to remove the manufacturers boot page as makes switching between custom shards and this premium one tricky.

  • Goldbert

    •

    Oct 14, 2025

    Would it be possible to have a shard function as a dedicated radar display?

  • GameTek

    •

    Nov 2, 2025

    Hello. I purchased the Star Citizen shard when it first came out. Will it continue to work and get any updated panels?

    • Michel Boudreau

      Team•

      Nov 13, 2025

      Yes, we continually update the shards when SC updates :)

  • Shad0w

    •

    Dec 10, 2025

    Please make more this thing is awesome!